// server name hostname "|LEAGUE| Match Server" // rcon passsword //be sure to change your rcon password rcon_password "" sv_downloadurl "http://www.empiresleague.com/maps/" // server cvars mp_footsteps 1 mp_autoteambalance 1 mp_flashlight 0 mp_forcecamera 0 sv_alltalk 0 sv_pausable 0 sv_cheats 0 sv_consistency 1 sv_allowupload 1 sv_allowdownload 1 sv_maxspeed 320 sv_voiceenable 1 mp_allowspectators 1 mp_timelimit 0 sv_timeout 65 mp_falldamage 1 //League specific cvars emp_sv_stalemate_countdown 0 emp_sv_vote_commander_time 180 mp_chattime 180 emp_sv_max_turrets 10 //Empires specific cvars emp_sv_kick_commander_penalty 300 //time before a kicked commander can re-enter the command vehicle emp_sv_kick_commander_percentage 0.6 //percentage of players on a team that must vote yes to kick the commander emp_sv_kick_commander_time 120 //time commander kick vote lasts emp_sv_max_buildings 32 //number of buildings (not counting walls) each team can have at any one time emp_sv_max_vehicles 32 //number of vehicles each team can have at any one time emp_sv_player_refinery_multiplier 12 //number of players that cause an increase in resources produced via refineries (default: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output emp_sv_resource_multiplier_be 1 //number of resources at map start is multiplied by this (Brenodi Empire) emp_sv_resource_multiplier_nf 1 //number of resources at map start is multiplied by this (Northern Faction) emp_sv_refinery_multiplier 1 //refinery output is multiplied by this emp_sv_reinforcement_multiplier_be 1 //number of reinforcements at map start is multiplied by this (Brenodi Empire) emp_sv_reinforcement_multiplier_nf 1 //number of reinforcements at map start is multiplied by this (Northern Faction) emp_sv_research_complete 0 //set to 1 to have all research tree items unlocked emp_sv_research_multiplier 1 //affects research speed, less than 1 is slower, greater than 1 is faster emp_sv_respawn_penalty 10 //number of seconds to make players wait to respawn emp_sv_refinery_interval 1 //number of seconds between refinery resource generation emp_sv_spawn_protection 3 //number of seconds that a player is invincible after spawn emp_sv_player_minimap_interval 3 //how often the network info required to update the minimap is sent (actually split up into 1/4s and sent at 1/4 intervals of this time) emp_sv_vehicle_minimap_interval 6 emp_sv_netvisdist_player 7000 //distance to stop sending player network info to others emp_sv_netvisdist_building 12000 //distance to stop sending buildings // bandwidth rates/settings sv_maxrate 30000 //this should be altered based on how many players you have, 32+ players requires 30,000 for when everyone is assaulting a base and in the same area sv_maxupdaterate 33 //change this to what your tick rate is, I highly implore you to gauge how fast your server is before you try setting 48 max players and running at 66+ tickrate sv_minupdaterate 13 sv_minrate 5000 sv_unlag 1 sv_maxunlag 0.5 decalfrequency 10 //voice sv_voicecodec vaudio_speex // server logging log on sv_logbans 1 sv_logecho 1 sv_logfile 1 sv_log_onefile 0 // operation sv_lan 0 sv_region 0 sv_contact admin@empiresleague.com //sourcetv - sourcetv takes up 10 ms per frame of cpu time on average //I don't recommend turning it on unless you can spare the cpu cycles tv_enable 0 tv_port 27020 tv_debug 0 tv_delay 1 tv_dispatchmode 1 tv_maxclients 1 tv_maxrate 20000 tv_name "|LEAGUE| SourceTV" tv_password "dontuseme" tv_relaypassword "dontuseme" tv_snapshotrate 20 tv_autorecord 1 tv_transmitall 1 tv_allow_camera_man 0 tv_relayvoice 1 //vprof - this is for creating performance logs to find bottlenecks vprof_scope_entity_gamephys 1 vprof_scope_entity_thinks 1 emp_vprof_record_interval 30 //emp_vprof_start echo server.cfg loaded // execute ban files exec banned_user.cfg exec banned_ip.cfg